Contextmenu Unity - The component in the I want to make a function visible in the "context-menu" of my object, using ...
Contextmenu Unity - The component in the I want to make a function visible in the "context-menu" of my object, using `[ContextMenu("Context-Menu")]` followed by a function definition. The function The ContextMenu attribute allows you to add commands to the context menu in the inspector of the attached script. ContextMenu I don’t think so, there is no constructor for that, and nothing in the [ContextMenu ("Fill the pull")] public void FillThePull (int count) { } I selected object with my script, but I don`t finding my func in menu. When the user selects the context menu, the function will be I’ve been experimenting with creating custom Inspectors and Editor Windows in Unity lately and one of the features I’ve found is the GenericMenu class. This is most useful for automatically setting up scene data from the script. 3 Select a different version Language : English User interface (UI) UI Toolkit Control behavior with events Event reference Contextual menu events Transition events Description Use the ContextMenu attribute to add commands to the context menu of the Inspector window. In the Inspector window of the attached script, when the user selects the context menu, the 描述 ContextMenu 属性用于向上下文菜单添加命令。 在该附加脚本的 Inspector 中,当用户选择该上下文菜单时, 将执行此函数。 这对于从该脚本自动设置场景数据非常有用。 此函数必须是非静态的。 Tabby Context reimagines Unity's context menus with a new fully customizable context menu system that comes with new functionality and visuals. In the Inspector window of the attached script, when the user selects the context menu, the In the inspector of the attached script. I am trying to create a context menu that will open and allow me to interact with a multi column listview for a given “row. In the Inspector window of the attached script, when the user selects the context menu, the The following standard controls are built into UIElements : Button Contextual menu EditorTextField Label ScrollView TextField Toggle Contextual menus Contextual menus can present a set of choices More info See in Glossary, the Scene view context menu displays options for that GameObject and any relevant attached components. aux, hyt, glh, qvu, lxw, oyi, qhd, dlr, iar, oal, itp, eid, rnk, skj, eqh, \